ΩMEGARUNNER
Deploy energy cores across a real-world map and siphon loot while you walk. Unlike other geo-games, OmegaRunner is built on one rule: it must never force you to stop. Collect on the move — decrypt, upgrade and collect cards when you choose to rest.
- Flux economy
- 450 collectible cards
- Real OSM map
- Installable PWA

Loot is collected while walking.
You only ever stop to spend what you gathered — open cores, buy upgrades, complete card sets. The walk itself is the whole game.
Every metre of real GPS distance is XP. Auto-siphon pulls in nearby cores as you move — hands-free, pocketable, never a "stand still and tap" loop.
Points of interest around you become standing signal clusters that respawn over time. Streets, parks and landmarks are your resource grid.
Screen-wake lock and a pure-black pocket mode keep collection running with the phone away. Car-speed detection keeps it a walking game.
Deploy, walk, siphon, decrypt.
Deploy cores & siphon the grid
Tap DEPLOY to scatter a fresh batch of energy cores around you, then walk through them. A neon trail follows your path and fog-of-war peels back as you explore.
- Distance-recharged deploy charges — fuelled by your legs, not by farming
- Common data cores and 4× golden prime cores
- Off-screen quest arrows guide you to bonus objectives

Decrypt cores into Flux & cards
Back home, decrypt your whole stash at once. Cores crack open into Flux (◈) — the game's currency — and, sometimes, a collectible card.
- A cinematic decrypt reveal for every haul
- Prime cores pay 4× and drop cards far more often
- Spend Flux on upgrades, or bank it toward Signal Beacons

Collect 450 real-world cards
Three built-in sets — World Landmarks, Wild Fauna and World Cuisine — each 150 cards with genuine photography, across four rarities. Import community sets, or build your own in the Card Editor.
- Common · Rare · Epic · Legendary, with hidden bad-luck protection
- Deconstruct duplicates into shards, craft the cards you're missing
- Angular neon "keycards" with flavour, trivia and photo credits

Upgrade your rig & chase awards
Eleven upgrade lines tune every part of the loop — drop density, prime yield, siphon range, cluster decoding and more. 68 tiered achievements each pay out a claimable prime core.
- Deep, long-tail progression tuned by a multi-day balance sim
- Daily walk quests and standing POI quests for bonus loot
- Trip log with distance, pace and calories per walk

A neon, synthwave-flavoured HUD.
Cyan · magenta · purple glows on near-black — tuned to look right on an AMOLED screen in your hand, on the move.




Build custom sets in the Card Editor.
A companion, no-install web tool for authoring your own .omegacards.json card sets — then import them straight into the game and collect them like any built-in set.
Add, remove and edit cards — name, rarity, trivia and photo credit / license / source — with a live preview on the real neon keycard.
Upload artwork and crop it WYSIWYG, aspect-locked to the exact card window, so every card lines up perfectly.
Export a self-contained set file with images bundled in, share it, and import it into the game in one tap. Your work saves locally as you go.
Recent builds.
OmegaRunner updates itself — open the game and you're on the latest build.
- Every upgrade line goes deeper — 31 new levels
- Signal Booster rebalanced — slower at max, but now reaches level 10
- Smoother frame rate, faster map with many nodes
- Fog of war stops bloating your save
- A drive with the app in the background no longer counts as a walk
- The trail breaks across a gap instead of leaping over town
- New shiny foil cards unlocked by upgrade
- Sweep: one tap siphons every node in reach
- Cores no longer spawn on top of player
- Auto-deploy now aims down the road ahead
- Finished sets don't retire anymore
- Beacon awards, steadier heading arrow, pocket clock
- Weekly walk quest — 20 km, 5 prime cores
- Two new upgrade lines
- Turns and backtracks now count
- Slow walking now counts
- Three new awards
- Screensaver lifts when you return
- Keep-limits per card rarity
- Quests only on nearby nodes
- Grouped "Clear" menu for trips
- Imported card art self-heals
- Screensaver arms itself when idle
- Live trip stats on the map
- Fog of war now optional, and off by default
- Smoother map on older phones
- Imported card art repairs itself after an update
- SIM mode is a sandbox — it never touches your save
- Upgrades cost twice as much at every level
- No more once-a-second stutter while walking
- Editor: type a zoom level instead of dragging
- GPS is tested on the welcome screen, before you play
- On a PC, scan a QR code to carry on from your phone
- Tablets are treated as phones, not desktops
- Editor warns about missing fields before you export
- Car mode holds for a moment after you slow down
- Fixed tap-to-move in SIM needing a second tap
- How-to-play tutorial, offered on your first launch
- Active-quest badge on the Profile tab
- Level badge counts quests plus unclaimed awards
- Delete your account, behind a double confirmation
- This landing page
- Browse community card sets from inside the game
- Sharper map tiles, with an automatic fallback
- Buy Me a Coffee link, and an occasional nudge
- Deconstruct your last copy of a card, with a warning
- Card Editor goes live at its own address
- Drag a card to tilt it in 3D, with a rarity scan beam
- Account backup — export and restore your whole save
- Beacons auto-collect like any other node
- Card sets carry a permanent ID and pack their own art
- Deconstructing pays Flux once a set is complete
- New cards float to the top of the album
- Fullscreen fixes for the installed app
- Manual deploy: tap to place, then CANCEL or CONFIRM
- Signal Beacon button on the map
- Node Decoder tops up clusters that are already out
- Nearby places fold into a single node
- Install as an app
- Neon bevelled buttons and panels throughout
- Every award pays a claimable prime core
- Card album layout rework
- Portrait lock and a longer movement trail
- Card rework: four rarities and hidden bad-luck protection
- Import and export your own card sets
- Real photos on every built-in card
- Auto-deploy, with charges that refill as you walk
- Fog of war stops blotching
- Arrows point at quests that are off-screen
- Car mode — collecting pauses above 32 km/h
- A reload prompt when a new build lands
- Tap-to-continue reward reveals
- Walk to siphon cores, decrypt them into Flux
- Neon block-city intro screen
- Instant deploy, with no wait on the network
- Both siphon rings drawn on the player
ΩMEGARUNNER
Lace up, hit INITIALIZE and walk the grid. It runs right in your browser — no download, with an optional install as a PWA.
OmegaRunner is a free, solo, no-ads project. If you enjoy it, a coffee helps keep it going.